Slowly but surely, I'm trying to create more simulation-related content, demonstrating that we are living in a virtual-reality simulation. Here is the latest, and I suggest you check out the others, and heck, why not buy a tee-shirt while you're at it? :)
Sooner or later we'll get it - Princeton already does... But nobody seems to be listening.
Check it out:
As we scurry through life, we get so caught up in our own dramas that we take our lives for granted, also ignoring our underlying desire to make the world a better place.
The world is changed by the few, and not the many.
One of those few is Manoj Bhargava, former monk and founder of Five-Hour Energy.
Check out this little video I put together, demonstrating that quantum physics, and specifically the experiment that caused its existence, demonstrates that we are living in a virtual reality.
If your friend told you that this physical world is a virtual reality, you would likely scoff.
But what if scientists and academics alike were beginning to understand that that is the only way to truly describe our reality?
See for yourself. Below is the beginning of my newest book, The God Matrix: Don't Be Afraid:
If a tree falls in the forest and no one is around to hear it, does it make a sound?
The answer is no.
There is no tree, just as there is no forest. Our physical reality is virtual, and part of a much larger reality system.
Merriam-webster.com defines “virtual reality” as “an artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment.”
Prior to the 1980s, our conception of virtual reality was essentially non-existent. First-person video games, such as Space Invaders and Pong, as basic as they now seem, allowed us to experience reality virtually.
Since then, video games and other virtual-reality applications are quickly becoming indistinguishable from our physical reality.
The Sims is a video game in which game-players live virtual lives within a virtual-reality simulation; interacting with others and using information to make choices.
The Sims characters inhabit a world of data, bound by rules, parameters, and limitations established within the game’s computer code.
Data being transmitted between a server and the players creates a virtual world, rife with possibilities and potential.
Imagine being born into a multi-player virtual-reality simulation similar to The Sims.
Inside this virtual reality, all senses are engaged, and there is no way to stop the game or switch players.
If we fall and scrape our knee, we bleed and feel pain.
This virtual-reality simulation is complex and ‘real’, giving us almost no reason to question its authenticity.
“There’s a billion to one chance we’re living in base reality.” - Tesla CEO Elon Musk
Dictionary.com defines “simulation” as “the representation of the behavior or characteristics of one system through the use of another system, especially a computer program designed for the purpose.”
The idea that we live in a virtual reality is still considered fringe, though the concept is slowly making its way into the mainstream.
In 2003, acclaimed author and Oxford professor Nick Bostrom published a paper titled ‘Are You Living in a Computer Simulation?’, highlighting the idea that we are unknowing participants in an “ancestor-simulation”:
A technologically mature “posthuman” civilization would have enormous computing power. Based on this empirical fact, the simulation argument shows that at least one of the following propositions is true: (1) The fraction of human-level civilizations that reach a posthuman stage is very close to zero; (2) The fraction of posthuman civilizations that are interested in running ancestor-simulations is very close to zero; (3) The fraction of all people with our kind of experiences that are living in a simulation is very close to one.
If (1) is true, then we will almost certainly go extinct before reaching posthumanity. If (2) is true, then there must be a strong convergence among the courses of advanced civilizations so that virtually none contains any relatively wealthy individuals who desire to run ancestor-simulations and are free to do so. If (3) is true, then we almost certainly live in a simulation. In the dark forest of our current ignorance, it seems sensible to apportion one’s credence roughly evenly between (1), (2), and (3).
Unless we are now living in a simulation, our descendants will almost certainly never run an ancestor-simulation.
Brian Whitworth, on his website brianwhitworth.com, describes himself as “a registered psychologist cross-trained in computing.”
Whitworth was a classically trained University professor, but curiosity caused him to veer from the mainstream.
In a research paper titled ‘ The Physical World as a Virtual Reality’, Whitworth describes his findings:
This paper explores the idea that the universe is a virtual reality created by information processing, and relates this strange idea to the findings of modern physics about the physical world. The virtual reality concept is familiar to us from online worlds, but our world as a virtual reality is usually a subject for science fiction rather than science. Yet logically the world could be an information simulation running on a multi-dimensional space-time screen. Indeed, if the essence of the universe is information, matter, charge, energy and movement could be aspects of information, and the many conservation laws could be a single law of information conservation.
If the universe were a virtual reality, its creation at the big bang would no longer be paradoxical,as every virtual system must be booted up. It is suggested that whether the world is an objective reality or a virtual reality is a matter for science to resolve. Modern information science can suggest how core physical properties like space, time, light, matter and movement could derive from information processing. Such an approach could reconcile relativity and quantum theories, with the former being how information processing creates space-time, and the latter how it creates energy and matter.
MIT professor Seth Lloyd, in a 2016 BBC.com article titled ‘We might live in a computer program, but it may not matter’, expresses a similar sentiment:
“The Universe can be regarded as a giant quantum computer," says Seth Lloyd of the Massachusetts Institute of Technology. "If one looks at the 'guts' of the Universe – the structure of matter at its smallest scale – then those guts consist of nothing more than [quantum] bits undergoing local, digital operations."
In his 2013 research paper titled ‘The Universe as Quantum Computer’, Lloyd elaborates on his findings:
This article reviewed the history of computation with the goal of answering the question, ‘Is the universe a computer?’ The inability of classical digital computers to reproduce quantum effects efficiently makes it implausible that the universe is a classical digital system such as a cellular automaton. However, all observed phenomena are consistent with the model in which the universe is a quantum computer, e.g., a quantum cellular automaton. The quantum computational model of the universe explains previously unexplained features, most importantly, the co-existence in the universe of randomness and order, and of simplicity and complexity.
Are you ready to stop chasing your tail and truly understand the nature of reality? I'm glad I did, and I know you will be too:
The fundamentally nature of reality has finally been solved. Science demonstrates that what we call reality is actually a virtual-reality simulation, and all the outstanding overarching questions are addressed in a scientific manner.
Reality will never be the same...
noun (pl) -ties
an image or simulation, or an aggregate of images and simulations, that either distorts the reality it purports to depict or does not in fact depict anything with a real existence at all, but which nonetheless comes to constitute reality (Dictionary.com)
For those that don't know, satellites are a hoax. The following just scratches the surface of one of the biggest scams we've ever known. For more details, check out the book it's from: The Earth is Flat: Be Afraid, Be Very Afraid.
GPS – Ground Global Positioning System
A 2010 blog post on nokia.com titled ‘Oh Brother, Where Art Thou?’ describes how ‘satellites’ are responsible for GPS:
Today we can figure out where we are by using GPS which is one of the most impressive feats of modern technology. The GPS system consists of 24-32 satellites (29 at the moment) in medium earth orbit. A GPS receiver basically measures the time delays (and hence the distance) between itself and any satellite it can see. This distance measurement allows the receiver to know it is on the surface of a sphere, a precise distance from any one satellite. By combining the data from three or more satellites, a precise location point can be determined, the place where all these surfaces intersect. Today GPS and its various modifications can determine location on the Earth to a precision of a few centimeters.
Interestingly, the same technology has been available on earth for many years, at a fraction of the cost of sending satellites to ‘space’.
A 2009 article on windowscentral.com titled ‘Google Maps Now Does Location by Tower Triangulation’ describes the technological feat:
The newest version of Google Maps will now take a shot at guessing your current location by looking at the relative signal strength of the cell towers around you. You can watch a cutesy YouTube Video to get an idea of how it works. No GPS necessary, baby!
One would assume that boats and airplanes use satellite communications to travel overseas, but that’s not the case.
Hundreds, or even thousands, of boats are out in the oceans at any given time, yet boat tracking websites – such as vesselfinder.com – are only able to track boats which are close to land. Boat tracking websites show the earth as a flat plane, and not a globe.
The technology which allows objects to be tracked has been around since at-least the 1940s.
Cell phone towers permeate the land. According to statisticbrain.com, there are approximately 215,000 cell phone towers in the United States alone, up from 900 in 1985.
These multi-purpose ‘antennas’, which have been around since the early 1900s, serve a variety of purposes (as described by Wikipedia):
Antennas are essential components of all equipment that uses radio. They are used in systems such as radio broadcasting, broadcast television, two-way radio, communications receivers, radar, cell phones, and satellite communications, as well as other devices such as garage door openers, wireless microphones, Bluetooth-enabled devices, wireless computer networks, baby monitors, and RFID tags on merchandise.
The towers do everything that satellites purportedly do, at a fraction of the cost.
A 2014 article on gpsworld.com titled ‘eDLoran: The Next-Gen Loran’ describes how the Loran system, which utilizes ground-based towers, offers the same ‘GPS’ capabilities as ‘satellites’:
A new enhanced differential Loran system demonstrates 5-meter accuracy not achievable by the current DLoran system, and requires less expensive reference stations. A prototype tested in Rotterdam’s Europort area uses standard mobile telecom networks and the Internet to reduce correction data latency — a key source of error — by one to two orders of magnitude.
‘GPS’ and ‘satellite’ technology has coincidentally improved at the same rate as their ground-based alternative.
Under the Sea
The first undersea data cable was laid in the 1850s. Since then, the technology has improved significantly and accounts for nearly all international data transmission.
Resting thousands of feet under the sea, these cables – also known as submarine cables – literally connect the world.
(Wikipedia Commons description: U.S. Navy Builder 2nd Class Christopher Farmer, assigned to Dive Detachment Bravo, Underwater Construction Team 2, installs steel armor around a seafloor cable during Maintenance under 100 feet of water off the coast of the Pacific Missile Range Facility Barking Sands, Hawaii, Aug. 14, 2013. The project was part of a three-stop deployment to maintain underwater cables.)
According to submarinecablemap.com, as of March 2017, there were over 360 of these undersea cables.
The cables enable the ‘interconnectedness’ of the ‘world wide web’ and all other data streams in a most efficient and high-powered manner.
We logically assume that satellites play a role in field of international data transmission, but that is another lie.
An opsmag.com article titled ‘Retirement at Age 25? Extending Submarine Cable’s Lifespan‘ describes the importance of these underground cables, demonstrating that satellite communications would pale in comparison to hard-wired earth-based transmissions:
The centrality of our submarine cable system to global economics and communications cannot be understated.
There is still a common public misunderstanding that satellites are the primary method of international communications, however submarine fiber optic cables now carry almost 100% of the world’s international Internet, voice and data communication.
A mentalfloss.com article titled ‘10 Facts About the Internet's Undersea Cables’ further exposes the myth that satellites, if they were real, would not be able to compete with earth-based cables:
Submarine communications cables are faster and cheaper than satellites.
There are well over a thousand satellites in orbit, we’re landing probes on comets, and we’re planning missions to Mars. We’re living in the future! It just seems self-evident that space would be a better way to virtually “wire” the Internet than our current method of running really long cables-slash-shark-buffets along the ocean floor.
Surely satellites would be better than a technology invented before the invention of the telephone—right? As it turns out, no. (Or at least, not yet.) Though fiber optic cables and communications satellites were both developed in the 1960s, satellites have a two-fold problem: latency and bit loss. Sending and receiving signals to and from space takes time. Meanwhile, researchers have developed optical fibers that can transmit information at 99.7% the speed of light. For an idea of what the Internet would be like without undersea cables, visit Antarctica, the only continent without a physical connection to the net.
The continent relies on satellites, and bandwidth is at a premium, which is no small problem when one considers the important, data-intensive climate research underway. Today, Antarctic research stations produce more data than they can transmit through space.
It's all a scam, folks. How long are we gonna go along with it???
What if reality was fake, but no one cared? A paradigm which has led mankind to become a slave to time, and all its related aspects.
Strange times, indeed.
As the fake narrative persists, we act as hapless observers in our own lives.
Man, I see in fight club the strongest and smartest men who've ever lived. I see all this potential, and I see squandering. God damn it, an entire generation pumping gas, waiting tables; slaves with white collars. Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. We're the middle children of history, man. No purpose or place. We have no Great War. No Great Depression. Our Great War's a spiritual war... our Great Depression is our lives. We've all been raised on television to believe that one day we'd all be millionaires, and movie gods, and rock stars. But we won't. And we're slowly learning that fact. And we're very, very pissed off. " - Tyler Durden; Fight Club
Tyler Durden realized that he was trapped inside a fake system.
It's the same system that you and I reside within. Some call it 'the matrix', and others simply call is 'society'.
No matter what you call it, it's the same thing. And it's fake.
Some adapt and come to love the system of servitude. Others rebel through escapism, finding ways to temporarily 'check out' of the system, only to be jolted back in, often worse-off than when they left.
Regardless of how one proceeds within 'the matrix', it persists.
Like the immune system rejecting a foreign object, Tyler Durden rejected society. There is a little bit of Tyler Durden within all of us, whether we like it or not.
Casper Stith-designed Fight Club apparel, check it out:
Casper Stith constantly struggles to maintain his sanity. As he gets deeper and deeper down the rabbit hole, the chances of a full recovery diminish...